/******************************************************************************
 * Spine Runtimes License Agreement
 * Last updated July 28, 2023. Replaces all prior versions.
 *
 * Copyright (c) 2013-2023, Esoteric Software LLC
 *
 * Integration of the Spine Runtimes into software or otherwise creating
 * derivative works of the Spine Runtimes is permitted under the terms and
 * conditions of Section 2 of the Spine Editor License Agreement:
 * http://esotericsoftware.com/spine-editor-license
 *
 * Otherwise, it is permitted to integrate the Spine Runtimes into software or
 * otherwise create derivative works of the Spine Runtimes (collectively,
 * "Products"), provided that each user of the Products must obtain their own
 * Spine Editor license and redistribution of the Products in any form must
 * include this license and copyright notice.
 *
 * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
 * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
 * SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 *****************************************************************************/

#ifndef Spine_SlotData_h
#define Spine_SlotData_h

#include <spine/BlendMode.h>
#include <spine/SpineObject.h>
#include <spine/SpineString.h>
#include <spine/Color.h>

namespace spine {
	class BoneData;

	class SP_API SlotData : public SpineObject {
		friend class SkeletonBinary;

		friend class SkeletonJson;

		friend class AttachmentTimeline;

		friend class RGBATimeline;

		friend class RGBTimeline;

		friend class AlphaTimeline;

		friend class RGBA2Timeline;

		friend class RGB2Timeline;

		friend class DeformTimeline;

		friend class DrawOrderTimeline;

		friend class EventTimeline;

		friend class IkConstraintTimeline;

		friend class PathConstraintMixTimeline;

		friend class PathConstraintPositionTimeline;

		friend class PathConstraintSpacingTimeline;

		friend class ScaleTimeline;

		friend class ShearTimeline;

		friend class TransformConstraintTimeline;

		friend class TranslateTimeline;

		friend class TwoColorTimeline;

	public:
		SlotData(int index, const String &name, BoneData &boneData);

		int getIndex();

		const String &getName();

		BoneData &getBoneData();

		Color &getColor();

		Color &getDarkColor();

		bool hasDarkColor();

		void setHasDarkColor(bool inValue);

		/// May be empty.
		const String &getAttachmentName();

		void setAttachmentName(const String &inValue);

		BlendMode getBlendMode();

		void setBlendMode(BlendMode inValue);

        bool isVisible();

        void setVisible(bool inValue);

	private:
		const int _index;
		String _name;
		BoneData &_boneData;
		Color _color;
		Color _darkColor;

		bool _hasDarkColor;
		String _attachmentName;
		BlendMode _blendMode;
        bool _visible;
	};
}

#endif /* Spine_SlotData_h */
